MaterialUpdatement Config正在更新, 同时准备将其阻塞Load替换为与天空盒相同的逻辑
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@@ -27,6 +27,16 @@ namespace Demo.Game
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public override void Serialize(BinaryWriter writer)
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{
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BinarySerializeUtility.WriteString(writer, MaterialAssetBundlePath);
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var uo = (MaterialUpdatement)target;
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int e = uo.NameCache.Count;
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int i = 0;
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MaterialNames = new string[e];
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MaterialIndexs = new int[e];
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foreach (var item in uo.NameCache)
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{
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MaterialNames[i] = item.Key;
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MaterialIndexs[i] = item.Value;
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}
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BinarySerializeUtility.SerializeArray(writer, MaterialNames);
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BinarySerializeUtility.SerializeArray(writer, MaterialIndexs);
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base.Serialize(writer);
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@@ -45,10 +55,15 @@ namespace Demo.Game
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return new GameObject().AddComponent<MaterialUpdatement>();
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}
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private readonly Dictionary<string, int> NameCache = new();
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private readonly Dictionary<int, Material> MaterialCache = new();
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internal readonly Dictionary<string, int> NameCache = new();
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internal readonly Dictionary<int, Material> IndexCache = new();
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internal readonly Dictionary<int, Material> MaterialCache = new();
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public string MaterialAssetBundlePath = null;
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public string MaterialAssetBundlePath
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{
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get => GetConfig<MaterialUpdatementConfig>().MaterialAssetBundlePath;
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set => GetConfig<MaterialUpdatementConfig>().MaterialAssetBundlePath = value;
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}
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public AssetBundle MaterialAssetBundle = null;
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protected override int Lerp(int begin, int end, float t)
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